The Hexagon
Large Monstrous humanoid
Hit Dice: 11d8+44 (104 hp)
Initiative: +4
Speed: flying 40 ft. perfect (8 squares)
Armor Class: 21 (–1 size, +8 natural, +4 armor),
touch 9, flat-footed 21
Base Attack/Grapple: +11/+25
Full Attack: slam +17/+12/+6 melee (d8+6) or ray +11/+6/+1 ranged or paralyzing (DC 17) +1 dagger +18/+13/+8 melee (d6+7)
Space/Reach: 10 ft./10 ft.
Special Attacks: Fell draining, Spell-like abilities
Special Qualities: Immunity to acid, poison, disease and negative energy effects, Blindsense (30 ft), Telepathy (100 ft), Fast Healing 2, damage reduction 10/good, Protection from good, Critical hits vulnerability, Sunlight Powerlessness
Saves: Fort +11, Ref +7, Will +8
Abilities: Str 23, Dex 10, Con 18, Int 13, Wis 13, Cha 15
Feats: Improved grapple, Improved initiative, Flyby attack, Improved toughness
Skills: Hide +5 Intimidate +14 Listen +15 Move silently +9 Spot +7
Align: Neutral Evil
CR: 9
Possessions: Paralyzing dagger +1
Fell Draining (su): bestows 1 negative level after hit by natural weapon or during grapple. Fort save (DC 17) negates. DC is charisma-based. It is activated as part of the attack, thus letting The Hexagon to use it up to three times per round, due to high BAB. The Hexagon can also create fell draining rays with a range of 30 ft (no range increment).
Spell-like abilities: 1/day inflict serious wounds (DC 15), dominate person (DC 17), unholy blight (DC 16), 3/day vampiric touch, deep slumber (DC 15), at will inflict moderate wound (DC 14), fog cloud.
Protection from good (sp): as spell. Caster level equals The Hexagon’s HD. If dispelled, it is suppressed for amount of rounds equals to dispelling caster level.
Critical hits vulnerability: for confirming critical hits, The Hexagon suffers a -6 AC penalty due to hidden, but vulnerable head.
Sunlight Powerlessness (Su): The Hexagon is utterly powerless in natural sunlight (or daylight spell or equivalent light spell of higher level) and flee from it. The Hexagon caught in sunlight can't perform attacks and can take only a single move action or standard action each turn. Also, The Hexagon's fast healing and damage reduction special abilities are blocked.
Wszelkie sugestie (zwłaszcza dot. specjalnych abilities i spellike'ów) mile widziane . Miałem też duże problemy z wyznaczeniem CR. Z potworem tym będą walczyć moi gracze podczas najbliższych, utrzymanych w konwencji silent hillowej, sesji.