Oryginalnie przeznaczone dla Planewalkera, dlatego po angielsku. Ty wrzucam, bo na forum wyżej wymienionym ztrasznie słaby ruch i po dwóch dniach nie mam żadnej odpwiedzi. Rozpiska nie ma wielkiego związku z oficjalnymi statystykami w Fiend Folio, bo te polegają w dużej mierze na KW ponad 2 razy większym niż SW, więc musiałbym się stanowczo za dużo bawić premiami do atrybutów żeby to odtworzyć, a poza tym oficjalny potwór ma kilka cech czyniących go niebyt grywalnym.
Okay, I'm pretty sure I'm forgetting something. Anyway.
Cranium Rat Pack
• Tiny (see text)
• Magical Beast Type (Swarm subtype)
• 40’ movement
• Str -6, Dex +2
• Darkvision 60 ft
• Low-light vision
• Hive Mind
• Many-as-One(Ex): The Cranium Rat Swarm is more than a band of creatures with telepathy. It is a band of creatures using their natural mystical abilities to become one entity. A pack of Cranium Rats is considered to be a single creature for purposes of all effects unless noted otherwise.
• Telepathy: The CRP can communicate mentally with any creature within 30’ +5’/level that has a language or is a rodent.
• +1 Natural Armor
• Mage Hand as a spell-like ability at will.
Sa a Swarm, the Cranium Rat Pack has the following qualities:
A swarm has no clear front or back and no discernible anatomy, so it is not subject to critical hits or flanking. It can share a space with any other creature.
A Swarm is immune to Bullrush, Trip and being forcibly moved in other ways other than area effects (e.g. Gust of Wind)
A Swarm cannot make normal attacks, including Attacks or Opportunity. Instead, it automatically deals 1d6/2 levels (minimum 1d6) Swarm Attack damage to creatures sharing its space. This damage is considered ongoing damage.
A Swarm of Tiny creatures takes ½ damage from slashing and piercing weapons.
A Swarm cannot grab and manipulate objects the way humanoids can (it has no hands). It also can't wear or use equipment designed for normal creatures.
Unlike a normal Swrm, a pack of Cranium Rats
Is smaller in numbers than a typical swarm, and has ~30 members per HD.
Occupies only a 5ft. square. At level 12, due to the pack growing large enough, it starts occupying 4 squares as standard for swarms.
Has a combined carrying capacity as a Medium creature with Strength equal to the sum of the pack’s strength and its HD.
//The swarm has many advantages over humans and the like, and two crippling weaknesses: the inability to attack at range and the inability to use normal equipment. This means it can't be a warrior class, its interaction with the world is limited and when it runs out of spells it either has to sit and watch, or risk getting into melee.
Cranium Rat Pack the monster class.
Hit Die: d6
Saves: Fort poor, Ref poor, Will good
BAB: Poor.
Class Skills: Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Intimidate (Cha), Knowledge (all, taken individually) (Int), Listen (Wis), Profession (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis).
Skill points: 2+Int modifier.
[table] [tr][td] Level [/td][td] Fort [/td][td] Will [/td][td] Reflex [/td][td] BAB [/td][td] Abilities [/td][/tr][tr][td] 1 [/td][td] 0 [/td][td] 2 [/td][td] 0 [/td][td] 0 [/td][td] Psionics, Swarm Attack 1d6 [/td][/tr][tr][td] 2 [/td][td] 0 [/td][td] 3 [/td][td] 0 [/td][td] 1 [/td][td] Distract [/td][/tr][tr][td] 3 [/td][td] 1 [/td][td] 3 [/td][td] 1 [/td][td] 1 [/td][td] Mind Blast (15', 1rnd, 1/2 rnds) [/td][/tr][tr][td] 4 [/td][td] 1 [/td][td] 4 [/td][td] 1 [/td][td] 2 [/td][td] Swarm Attack 2d6 [/td][/tr][tr][td] 5 [/td][td] 1 [/td][td] 4 [/td][td] 1 [/td][td] 2 [/td][td] Climb Speed [/td][/tr][tr][td] 6 [/td][td] 2 [/td][td] 5 [/td][td] 2 [/td][td] 3 [/td][td] Swarm Attack 3d6 [/td][/tr][tr][td] 7 [/td][td] 2 [/td][td] 5 [/td][td] 2 [/td][td] 3 [/td][td] Mind Blast (30', 1d4 rnds), [/td][/tr][tr][td] 8 [/td][td] 2 [/td][td] 6 [/td][td] 2 [/td][td] 4 [/td][td] Swarm Attack 4d6 [/td][/tr][tr][td] 9 [/td][td] 3 [/td][td] 6 [/td][td] 3 [/td][td] 4 [/td][td] Spell Resistance, [/td][/tr][tr][td] 10 [/td][td] 3 [/td][td] 7 [/td][td] 3 [/td][td] 5 [/td][td] Swarm Attack 5d6 [/td][/tr][tr][td] 11 [/td][td] 3 [/td][td] 7 [/td][td] 3 [/td][td] 5 [/td][td] Mind Blast (30', 2d4, at-will) [/td][/tr][tr][td] 12 [/td][td] 4 [/td][td] 8 [/td][td] 4 [/td][td] 6 [/td][td] Swarm Attack 6d6 [/td][/tr][tr][td] 13 [/td][td] 4 [/td][td] 8 [/td][td] 4 [/td][td] 6 [/td][td] Split [/td][/tr][tr][td] 14 [/td][td] 4 [/td][td] 9 [/td][td] 4 [/td][td] 7 [/td][td] Swarm Attack 7d6 [/td][/tr][tr][td] 15 [/td][td] 5 [/td][td] 9 [/td][td] 5 [/td][td] 7 [/td][td] Mind Blast (60', 3d4) [/td][/tr][/table]
Class abilities:
Proficiencies: None
Psionics: The Cranium Rat Pack casts spells as a Sorcerer of its level, except it has 2 more spells known on every level accessible to it. However, since it’s psionic in nature the spells instead of V and S components have a Display (a distinct smell, sound, glow (often eye glow), mental signal or a coating of ectoplasm that evaporates after 1 round) emanating from the caster and allowing to identify the spell in question as normal. The Display is easly detectable within 15’. V component is replaced with Auditory, Mental or Olfactory display, S – Visual or Material. Spells with no V or S components (including those with Silent Spell and Still Spell applied to them) produce no display.
The CRP casts spells drawn from the Sorc/Wiz list from schools of Illusion, Enhancement, Divination and Necromancy.
Distraction (Ex): Beginning at 2. Level, any creature that takes the swarm's damage is nauseated for 1 round; a Fortitude save negates the effect (DC 10 + 1/2 character level + Con mod).
// Leaving out the mentions of Concentration checks – moved to Swarm Attack which is now ongoing damage and already forces those checks.
Mind Blast(Su): A 3rd level CRP can telepathically assault its foes, stunning all in a 15’ cone for 1 round. A successful Will save (DC 10 +1/2 character level + Cha mod) negates this effect. This is a [Mind-Affecting] effect that can be used once per two rounds.
At 7th level the area and duration of the effect increase to 30’ and 1d4 rounds respectively.
At 10th level the duration increases to 2d4 rounds and it can be used at will.
At 15th level the area and duration of the effect increase to 60’ and 3d4 rounds respectively.
Climb(Ex): At 4. level the CRP gains a Climb speed equal to half its land speed.
Spell Resistance(Su): At level 10, the psionic energies surrounding the Pack start interfering with other people’s magic, granting it Spell Resistance 11+level.
Split: At level 13 the pack becomes able to split into smaller groups. It can split into 4 groups which still share the same set of actions (1 Standard etc.) but can move independently in different directions when moving. Should parts of the pack lose telepathic contact with each other, the pack gets hit with a -4 penalty to all mental attributes, 4 temporary negative levels and loses the ability to cast spells and use Mind Blast until the pack reassembles.
Next up: ramblings about personality of a hive mind inspired by Fire over the Abyss by Stuart Gordon.
Krytyka (zwłaszcza konstruktywna) mile widziana.