Dragon Annual #5 2 edycja -> wizard 18 poziom
a to od znanego nam Toma Costy
Here is a 3E version of Vangy, using the council mage PrC I wrote up in Dragon 307 (May 2003).
Vangerdahast
Male human Wiz 7/WrW 5/CMg 3/Acm 3; CR 18; Medium-size humanoid (human); HD 18d4+54; hp 100; Init +2; Spd 30 ft.; AC 22 (touch 14, flat-footed 20); Atk +11/+6 melee (1d4+4/19-20, +3 silver dagger), +12 ranged (1d4+4/19-20, +3 silver dagger), +9/+4 melee (1d4+1/19-20, masterwork iron dagger), +10 ranged (1d4+1/19-20, masterwork iron dagger); SQ Widen spell 2/day, enhanced spell area, focused dispel, archmage high arcana, spellcasting; AL LN; SV Fort +13, Ref +9, Will +20; Str 12 (+1), Dex 14 (+2), Con 16 (+3), Int 23 (+6), Wis 17 (+3), Cha 13 (+1); Height 5 ft. 7 in.; Patron Azuth; Sigil: The profile of an open hand, fingers pointed west, holding a flame with three triangles within.
Skills: Alchemy +9, Bluff +6, Concentration +23, Diplomacy +8, Gather Information +6, Innuendo +6, Intimidate +8, Knowledge (Arcana) +21, Knowledge (Architecture and Engineering) +7, Knowledge (Geography – Cormyr) +9, Knowledge (History – Cormyr) +14, Knowledge (Local – Cormyr; Cormyr, Dalelands) +10, Knowledge (Nature) +7, Knowledge (Nobility and Royalty – Cormyr) +14, Knowledge (Religion) +7, Listen +6, Pick Pocket +5, Profession (Brewer) +4, Profession (Herbalist) +5, Ride +6, Scry +15, Search +9, Sense Motive +8, Speak Languages (Chondathan, Damaran, Draconic, Dwarven, Elven, High Wealdan [Archaic Elven], Netherese), Spellcraft +23, Spot +4, Wilderness Lore +4.
Feats: Cooperative Spell, Craft Rod, Craft Wand, Craft Wondrous Item, Enlarge Spell, Extend Spell, Forge Ring, Martial Weapon Proficiency (longsword), Maximize Spell, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (Abjuration), Spell Focus (Evocation), Weapon Focus (longsword), Widen Spell.
Special Qualities: War Wizard of Cormyr Class Features: Widen spell (use Widen Spell feat without preparation, increasing casting time, or using a higher spell slot at will) 2/day, enhanced spell area (Widen Spell feat increases area by 100%). Council Mage Class Features: Break enchantment bonus spell, focused dispel (+2 to caster level to dispel magic). Archmage High Arcana: Arcane Reach (use touch spells up to 30 ft. away), Mastery of Counterspelling (when counterspell also spell turn), Spell Power (bonus to DC and checks to overcome spell resistance) +3.
Wizard Spells per Day: 4/6/6/5/5/5/5/2/2/1; base DC = 19 + spell level, 21 + spell level for abjuration and evocation spells; caster level 18th.
Spellbook (16/21/22/17/15/14/11/11/6/4): As the Royal Magician of Cormyr, Vangerdahast knows almost every wizard spells of 3rd level or lower in the Player’s Handbook, the Forgotten Realms Campaign Setting, and this supplement, as well as several from Magic of Faerûn (including battering ram and launch item). He is particularly fond of abjuration (especially extended abjurations), divination, evocation, and transmutation spells, and aside from the spells web and hold person, tends to shy away from low-level spells from the other schools, especially necromancy. 0 – arcane mark, dancing lights*, daze, detect magic, detect poison, disrupt undead, flare*, ghost sound, launch bolt (Magic of Faerûn), light*, mage hand, mending, open/close, prestidigitation, read magic, resistance*; 1st – alarm*, animate rope, burning hands, charm person, comprehend languages, endure elements*, erase, feather fall, launch item (Magic of Faerûn), lead weight (see below), low-light vision (Magic of Faerûn), mage armor, magic missile*, message, Nystul’s magical aura, protection from chaos, protection from evil, ray of enfeeblement, shield*, shocking grasp, spider climb; 2nd – Aganazzar’s scorcher*, arcane lock*, battering ram* (Magic of Faerûn), blindness/deafness, continual flame*, darkvision, daylight*, detect thoughts, endurance, flaming sphere*, hush (see below), invisibility, knock, levitate, locate object, mirror image, protection from arrows*, rope trick, see invisibility, shatter*, web, whispering wind; 3rd – analyze portal (FRCS), blink, clairaudience/clairvoyance, dispel magic*, fireball*, fly, gust of wind*, hold person, ice storm*, improved magic missile*, lightning bolt*, magic circle against chaos*, magic circle against evil*, nondetection*, poison immunity* (see below), protection from elements*, tongues; 4th – break enchantment*, charm monster, detect scrying, dimensional anchor*, dimension door, ice storm*, improved invisibility, Leomund’s secure shelter, lesser geas, minor globe of invulnerability*, polymorph other, polymorph self, remove curse*, scrying, wall of ice*; 5th – Bigby’s interposing hand*, cone of cold*, hold monster, Leomund’s secret chest, lesser ironguard* (FRCS), magic jar, major creation, passwall, permanency, sending*, teleport, wall of force*, wall of iron, wall of stone; 6th – analyze dweomer, Bigby’s forceful hand*, circle of death, contingency*, disintegrate, gate seal* (FRCS), geas/quest, globe of invulnerability*, greater dispelling*, repulsion*, true seeing; 7th – banishment*, delayed blast fireball*, finger of death, forcecage*, limited wish, plane shift, power word, stun, reverse gravity, sequester*, spell turning*, teleport without error; 8th – clone, discern location, great shout* (FRCS as edited by Tome and Blood), mind blank*, polymorph any object, prismatic wall*; 9th – meteor swarm*, Mordenkainen’s disjunction*, refuge, teleportation circle. * These spells belong to the schools of abjuration or evocation, which are Vangerdahast’s spell focuses. Also note, Vangerdahast knows the creation process for helmed horrors.
Possessions: +3 silver dagger, batons of cone of cold (15th level), repulsion and wall of force, 6 potions of cure serious wounds, commander’s ring, Purple Dragon ring, royal Cormyrean signet ring, peacemaker’s rod, rod of armory, wands of Aganazzar’s scorcher (10th level), battering ram, daylight, detect magic, dispel magic (10th level), ice storm, lightning bolt (10th level), magic missile (9th level), and wall of ice, bag of holding 1, +8 bracers of armor, periapt of proof against poison, traveler’s map, war wizard cloak, miniaturizing dragonhide and vellum spellbook, masterwork iron dagger, 10 flashpellets, 2 masterwork arm sheaths, Cadimus (heavy warhorse), bit and bridle, military saddle, 2 saddle bags. [Heroes’ Lorebook, p. 128-129, “After the Dragon,” Hall of Heroes, p. 103, FRCS 1E, “DM’s Sourcebook of the Realms, p. 32-33, FRCS 2E, “Running the Realms,” p. 43. Note, Vangerdahast’s spellbook was drawn primarily from the above sources, his appearances in the Cormyr Saga Trilogy, The Siege, and Elminster in Hell, the prerequisites for crafting many of Cormyr’s magic items, the emails of Eric Boyd on spells common to ethnic Chondathans, and an eye towards balance. Also note that I converted Vangerdahast’s 2E wand of frost into a baton of cone of cold, wand of ice storm, and wand of wall of ice, rather than a staff of frost, since Vangerdahast doesn’t use any cold magic throughout the Cormyr Saga Trilogy, carries innumerable wands, and is only seen with his staff of office a few times.]
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