Mam zamiar poprowadzić fanowską kampanię The Northern Journey. Niestety jest ona całkowicie w języku angielskim , a chociaż mam się za niezłego w posługiwaniu sie nim napotkałem pewien (i jak przypuszczam nie ostatni) problem. Otóż jednym z magicznych przedmiotów są "Sigylls of Contagion". Cóż znaczy owe "Sigylls"? Prosiłbym tylko o podanie tłumaczenia tego jednego słowa, z resztą spokojnie sobie poradzę.Nie wiem, może jest ono oczywiste, może da sie wyciągnać z kontekstu -mnie się nie udało.Z góry dziękuję.
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Such sigylls are the product of ancient dvergr runes of binding. The only known creators of such magic are the
Kargmelchina avatar of the goddess Tiamat together with the vampire dragon facet of Sammaster.
The sigylls are placed on the victim by magical dvergr runes that have been cut and stained into an object. The
runes also function if they are invisible. As soon as the victim comes within 30 feet/9m of the runes his or her
will is bound automatically without a savings throw. That does not mean that victims are helplessly bound to the
will of the sigylls' maker.
Resistance grows with strength and experience and above all with the determination to resist. The necessary
throws for resisting the sigylls at different stages of the Northern Journey adventure are described at different
sections of the adventure itself. The original dvergr runes of binding attempt to force the victim to carry out a
mental command from the binder. Kargmelchina and Sammaster layered the basic dwarven runes with others
to cause the sigylls to appear visibly on the victims' arms.
The sigylls in Northern Journey hold a rune of transmutation (Istahvar), four runes conveying a spell of lich
destruction invented by Azimer of Myth Drannor (Gwath, Kistar, Azimer and Gall), and a dvergr rune of
beckoning (Castle Dragonblood). These runes are invisible and concealed within the symbols of their intended
victims' on the bearers' arms. Once such a rune comes within 20 feet/6m of its victim, it looses its magic, and
both the rune and its companion symbol disappear from the sigylls, regardless of whether the rune's magic has
been effective.
The sixth symbol is that of Castle Dragonblood, where Kargmelchina and Sammaster lair, and it contains the
dwarven rune of beckoning, which calls the victims to them. Only the vampire dragon Szarkh Gortth has been
taught how to spread the runes which create Sigylls of Contagion, in the service of Kargmelchina and
Sammaster. Each time Gortth lays a trap for new PCs (to replace those who usually have died), he cuts the
invisible dwarven runes at the site of enchantment and also leaves Coins of Binding (see the description of the
magic spell) at the scene.