Przepraszam, ¿e wrzuci³em to na forum jako nowy temat, ale sporo osób te postaci bardzo fascynuj±, a w du¿ym w±tku o rozpiskach postaci z FR ten post szybko by zgin±³... Zreszt±, zawsze który¶ z moderatorów mo¿e go tam wcieliæ
Mam nadziejê, ¿e spodobaj± siê Wam te rozpiski, w³o¿y³em w nie troszkê pracy i serca
Takie jest moje "realne" wyobra¿enie o postaciach RASa. Bez przesadnego podpakowywania, bez epickich przedmiotów/featów, ale z pewno¶ci± s± to wersje potê¿ne, z dobrym ekwipunkiem.
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<br />Zainspirowa³y mnie nieco artyku³y w Dragonach #302 i #312, gdzie postaci z serii War of the Spider Queen maj± naprawdê fajne rozpiski, znacznie lepsze ni¿ te chocia¿by w FRCS. Przecie¿ to ¶mieszne, ¿e ikoniczni NPC maj± sprzêt wielokrotnie mniej wart od przeciêtnie wyposa¿onych BG, nie posiadaj± standardowych przedmiotów losowo wygenerowanych NPC-ów z DMG, nie maj± podwy¿szanych cech na 4/8/12/xx levelu i ogólnie s± cieniutcy
Postanowi³em to zmieniæ, dodaæ parê poziomów mniej wiêcej logicznie komponuj±cych siê z rozwojem bohaterów od czasów AD&D i ksi±¿ek sprzed kilku lat, daæ im godne ich wyposa¿enie i ogólnie nadaæ im charakteru
W miarê mo¿liwo¶ci, o ile rozpiski przypadn± Wam do gustu, postaram siê regularnie wrzucaæ na boarda moje (kon)wersje s³ynnych postaci z FR.
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<br />Oczywi¶cie, jestem otwarty na sugestie, pytania, itp.
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<br />Enjoy
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<!--sizeo:18--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Drizzt Do’Urden<!--sizec--></span><!--/sizec-->
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<br />Male drow Ftr12/Bbn2/Rgr6 of Mielikki; CR 21; Medium-size humanoid (elf); HD 12d10+36 plus 2d12+6 plus 6d8+18; hp 171; Init +13; Spd 40 ft.; AC 32 (touch 22, flat-footed 32, vs one opponent 34); Base Atk +20; Grp +26; Atk +27 melee (1d6+13 plus 1d6 cold/15-20 plus 1d10 cold,
Icingdeath) or +29 melee (1d6+12/15-20,
Twinkle); Full Atk +27/+22/+17/+12 melee (1d6+13 plus 1d6 cold/15-20 plus 1d10 cold,
Icingdeath), +29/+24/+19 melee (1d6+12/15-20,
Twinkle); SA/SQ Drow traits, rage, uncanny dodge (DEX bonus to AC), fast movement, favored enemy (orcs +4, evil outsiders +2), wild empathy (as diplomacy but towards animals), animal companion, combat style/improved combat style (two-weapon combat), spell-like abilities; SR 31; AL CG; SV Fort +24, Ref +21, Will +15; Str 23, Dex 24, Con 16, Int 17, Wis 19, Cha 14. Height 5 ft 4 in.
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Skills and Feats: Balance +15, Climb +15 (+17 with rope), Handle Animal +9, Hide +17, Jump +17, Knowledge (nature) +10, Listen +21, Move Silently +19, Ride (horse) +11, Search +13, Spot +16, Survival +13 (+17 tracking, +15 wilderness), Swim +8, Tumble +14, Use Rope +12; Blind-Fight, Daylight Adaptation, Dodge, Endurance, Greater Two-Weapon Fighting, Greater Weapon Focus (scimitar), Greater Weapon Specialization (scimitar), Highborn Drow, Improved Critical (scimitar), Improved Initiative, Improved Two-Weapon Fighting, Quick Draw, Track, Twin Sword Style, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (scimitar), Weapon Specialization (scimitar).
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Languages: Chondathan, Common, Drow Sign Language, Elven, Goblin, Undercommon.
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Special Qualities: Drow traits (Ex): +2 racial bonus on Will saves against spells and spell-like abilities, darkvision 120 ft.
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Rage (1/day): The following changes are in effect as long as Drizzt rages: AC 30 (touch 20, flat-footed 30); hp 211; Grp +28; Atk +29 melee (1d6+15 plus 1d6 cold/15-20 plus 1d10 cold,
Icingdeath) or +31 melee (1d6+14/15-20,
Twinkle); Full Atk +29/+24/+19/+14 melee (1d6+15 plus 1d6 cold/15-20 plus 1d10 cold,
Icingdeath), +31/+26/+21 melee (1d6+14/15-20,
Twinkle); SV Fort +26, Will +17; Str 27, Con 20; Climb +17, Jump +19, Swim +10. His rage lasts for 8 rounds, and he is fatigued (-2 Strength, -2 Dexterity, can't charge or run) for the duration of the encounter thereafter.
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Spell-like abilities: 1/day –
dancing lights,
darkness,
detect evil,
detect magic,
faerie fire,
levitate. These abilities are as the spells cast by a 20th-level sorcerer.
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Spells prepared (2; base DC = 15): 1st –
detect animals or plants,
charm animal
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Possessions:
Icingdeath (
+3 solanian truesteel holy icy burst scimitar),
Twinkle (
+5 cold iron sure striking eager defending fortunate scimitar),
+4 mithral chain shirt of nimbleness,
cloak of resistance +4,
amulet of natural armor +2,
gloves of dexterity +4,
ring of protection +4,
belt of giant strength +6,
periapt of wisdom +2,
anklets of speed (as
boots of speed),
figurine of wondrous power: onyx panther (name Guenhwyvar).
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<!--sizeo:18--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Jarlaxle Baenre<!--sizec--></span><!--/sizec-->
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<br />Male drow Ftr12/Dst8; CR 21; Medium-size humanoid (elf); HD 12d10+36 plus 8d10+24; hp 175; Init +15; Spd 30 ft.; AC 33 (defensively 41, touch 25, flat-footed 22, vs one opponent 44); Base Atk +20; Grp +25; Atk +28 melee (1d6+10 plus 1 Con/15-20,
+1 keen wounding rapier) or +25 melee (1d4+4/19-20,
+2 vampiric disarming dagger) or +31 ranged (1d4+9/19-20,
+4 returning dagger); Full Atk +28/+23/+18/+13 melee (1d6+10 plus 1 Con/15-20,
+1 keen wounding rapier), +25/+20/+15 melee (1d4+4/19-20,
+2 vampiric disarming dagger) or +31/+26/+21/+16 ranged (1d4+9/19-20,
+4 returning daggers); SA/SQ Drow traits, canny defense (Int bonus to AC), improved reaction +4 (Init), enhanced mobility (+4 AC vs AoO), grace (+2 competence SV Ref), precise strike +1d6 (when not attacking with off-hand weapon, as sneak attack), acrobatic charge (over difficult terrain), elaborate parry (+1/duelist level to AC when fighting defensively), spell-like abilities; SR 31; AL NE; SV Fort +17, Ref +23, Will +12; Str 20, Dex 24, Con 16, Int 18, Wis 15, Cha 18. Height 5 ft 4 in.
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Skills and Feats: Balance +13, Bluff +9, Climb +9 (+11 with rope), Craft (Trapmaking) +8, Diplomacy +10, Escape Artist +16 (+18 from rope bonds), Handle Animal +9, Hide +16, Intimidate +10, Jump +12, Listen +14, Move Silently +16, Perform (Dance) +8, Perform (Sing) +8, Ride (pack lizard) +13, Search +11, Sense Motive +7, Spot +14, Survival +10 (+12 tracking), Swim +9, Tumble +14, Use Magic Device +8, Use Rope +12 (+14 bind someone); Daylight Adaptation, Dodge, Greater Two-Weapon Fighting, Greater Weapon Focus (rapier), Greater Weapon Specialization (rapier), Highborn Drow, Improved Initiative, Improved Two-Weapon Fighting, Mobility, Twin Sword Style, Two-Weapon Fighting, Weapon Finesse (rapier), Weapon Focus (rapier), Weapon Specialization (rapier).
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Languages: Alzhedo, Draconic, Common, Drow Sign Language, Elven, Goblin, Undercommon.
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Special Qualities: Drow traits (Ex): +2 racial bonus on Will saves against spells and spell-like abilities, darkvision 120 ft.
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Spell-like abilities: 1/day –
dancing lights,
darkness,
detect good,
detect magic,
faerie fire,
levitate. These abilities are as the spells cast by a 20th-level sorcerer.
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Possessions:
+1 keen wounding rapier,
+2 vampiric disarming dagger, bracelet with five
+4 returning daggers,
bracers of armor +8,
Jarlaxle’s piwafwi (as
cloak of resistance +4,
elvenkind and
displacement),
ring of protection +4,
belt of giant strength +6,
feather of wondrous power (as
figurine of wondrous power, summoned creature - diatryma bird),
necklace of magic missiles (as
wand of magic missile [9th], in pouch),
boots of elvenkind,
robe of scintillating colors,
hat of holding (as
bag of holding type I),
wand of illumination (as
wand of light,
daylight and
searing light),
pouch of holding (as
bag of holding type I),
gem of brightness,
eyepatch of fear and warding (as
wand of fear and
cowl of warding),
ring of freedom of movement,
scarab of protection,
wand of lightning bolt (10th),
portable hole.
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<!--sizeo:18--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Artemis Entreri<!--sizec--></span><!--/sizec-->
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<br />Male human Ftr12/Rog4/Asn2/Shd2; CR 20; Medium-size humanoid (human); HD 12d10+36 plus 4d6+12 plus 2d6+6 plus 2d8+6; hp 159; Init +12; Spd 30 ft.; AC 29 (touch 22, flat-footed 29, vs one opponent 30); Base Atk +15; Grp +20; Atk +26 melee (1d8+13 plus 1 Con/17-20,
Charon’s Claw) or +26 melee (1d4+10 plus 1 vile/19-20,
+4 vampiric vile defending dagger); Full Atk +26/+21/+16/+11 melee (1d8+13 plus 1 Con/17-20,
Charon’s Claw), +26/+21/+16 melee (1d4+10 plus 1 vile/19-20,
+4 vampiric vile defending dagger); SA/SQ Death attack (Fort DC 15), sneak attack +3d6, trapfinding (traps over 20/magical traps), trap sense +1 (Ref, AC vs traps), evasion (no damage instead of half on successful Ref save), improved uncanny dodge (Dex bonus to AC, can’t be flanked), poison use (no risk of poisoning self), +1 save vs poison, hide in plain sight (hide while observed), darkvision 60 ft.; AL LE; SV Fort +16, Ref +26, Will +12; Str 20, Dex 26, Con 16, Int 16, Wis 16, Cha 13. Height 5 ft 5 in.
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Skills and Feats: Balance +19, Bluff +6, Climb +15 (+17 with rope), Decipher Script +8, Diplomacy +7, Disable Device +10, Disguise +9 (+11 acting), Escape Artist +11 (+13 from rope bonds), Forgery +6, Gather Information +4 (+6 Sword Coast), Handle Animal +6, Hide +18, Intimidate +9, Jump +17, Knowledge (Sword Coast local) +8, Listen +8, Move Silently +18, Open Lock +13, Perform (Dance) +6, Ride (horse) +16, Search +8, Sense Motive +8, Sleight of Hand +16, Spot +8, Survival +9 (+11 tracking), Swim +10, Tumble +18, Use Magic Device +6 (+8 scrolls), Use Rope +15 (+17 bind someone); Combat Reflexes, Dodge, Greater Two-Weapon Fighting, Greater Weapon Focus (dagger), Greater Weapon Focus (longsword), Greater Weapon Specialization (dagger), Greater Weapon Specialization (longsword), Improved Initiative, Improved Two-Weapon Fighting, Mobility, Two-Weapon Fighting, Weapon Focus (dagger), Weapon Focus (longsword), Weapon Specialization (dagger), Weapon Specialization (longsword).
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Languages: Alzhedo, Common, Drow Sign Language, Elven, Undercommon.
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Spells prepared (2; base DC = 14): 1st –
detect poison,
disguise self
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Possessions:
magicbane gauntlet (can absorb any spell targeted specifically at the wielder and redirect it at any target in range as a standard action, casts
detect magic at will at caster level equal to wielder’s character level),
Charon’s Claw (
+4 unholy keen wounding smoking longsword),
+4 vampiric vile defending dagger,
bracers of armor +5,
ring of protection +4,
ring of natural armor +2 (as
amulet of natural armor),
belt of giant strength +6,
gloves of dexterity +6,
cloak of arachnida,
periapt of health,
boots of speed,
vest of resistance +4 (as
cloak of resistance).