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Lista kart zbanowanych

: wt wrz 20, 2011 10:44 pm
autor: avatar86
Obrazek
LEGACY

Amulet of Quoz
Ancestral Recall
Balance
Bazaar of Baghdad
Black Lotus
Black Vise
Bronze Tablet
Channel
Chaos Orb
Contract from Below
Darkpact
Demonic Attorney
Demonic Consultation
Demonic Tutor
Earthcraft
Falling Star
Fastbond
Flash
Frantic Search
Goblin Recruiter
Gush
Hermit Druid
Imperial Seal
Jeweled Bird
Land Tax
Library of Alexandria
Mana Crypt
Mana Drain
Mana Vault
Memory Jar
Mental Misstep (effective October 1, 2011)
Mind Twist
Mind's Desire
Mishra's Workshop
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Mystical Tutor
Necropotence
Oath of Druids
Rebirth
Shahrazad
Skullclamp
Sol Ring
Strip Mine
Survival of the Fittest
Tempest Efreet
Time Vault
Time Walk
Timetwister
Timmerian Fiends
Tinker
Tolarian Academy
Vampiric Tutor
Wheel of Fortune
Windfall
Worldgorger Dragon
Yawgmoth's Bargain
Yawgmoth's Will

Uzasadnienie

Mental Misstep is banned.

Force of Will has long been thought of as a card that helps keep combination decks in check in Legacy and Vintage. However, it doesn't directly help decks that aren't playing blue. One idea that was floated was creating a similar card that could be played in nonblue decks. When Phyrexian mana was designed, it was an opportunity to create such a card. R&D wanted a card that could help fight combination decks, and could also fight blue decks by countering cards such as Brainstorm. Clearly printing a card like this has a lot of risk, but there is also the potential for helping the format a lot. The risk is mitigated, because if it turns out poorly, the DCI can ban the card.

Unfortunately, it turned out poorly. Looking at high-level tournaments, instead of results having blue and nonblue decks playing Mental Misstep, there are more blue decks than ever. The DCI is banning Mental Misstep, with the hopes of restoring the more diverse metagame that existed prior to the printing of Mental Misstep.


STANDARD

Jace, the Mind Sculptor (until September 30, 2011)
Stoneforge Mystic (until September 30, 2011)

EXTENDED

Jace, the Mind Sculptor (effective October 1, 2011)
Mental Misstep (effective October 1, 2011)
Ponder (effective October 1, 2011)
Preordain (effective October 1, 2011)
Stoneforge Mystic (effective October 1, 2011)

MODERN

Blazing Shoal
Cloudpost
Green Sun's Zenith
Ponder
Preordain
Rite of Flame

Uzasadnienie dla moderna

efore Pro Tour Philadelphia, the DCI's stated guideline for the Modern format was to avoid having decks that consistently win the game on turn three. With the results of the Pro Tour in, we are tweaking that goal to not having top-tier decks that consistently win on turn three (or earlier). We also have the goal of maintaining a diverse format.

Seeing the results, these still seem like reasonable goals. The Pro Tour is the highest level of competition, and the best deckbuilders in the world are likely to find the fastest and strongest decks. Many found blazingly fast decks. However, the winning deck could not deliver 20 damage (or equivalent) in less than four turns, and the second-place deck could very rarely do that either. This shows that the format has the potential to meet the initial vision, but it is not there yet.

Blazing Shoal
Blazing Shoal decks exile cards with converted mana cost of at least 9 to deliver turn-two and turn-three kills using the infect mechanic (usually with Inkmoth Nexus or Blighted Agent). While this is exciting the first time, Blazing Shoal delivers that same quick kill too consistently.

Rite of Flame
This was primarily used in combination decks to deliver very quick wins. While Jeremy Neeman did not make the Top 8 of the tournament, his Modern deck won nine out of ten matches, and did so with some extremely quick kills.

Ponder and Preordain
A large number of blue-red combination decks kept the field less diverse. One thing that made them so efficient was the cards that would find their combinations. Ponder and Preordain were the most widely used of those cards. Banning these should make those combination decks somewhat less efficient without removing the possibility of playing them.

Cloudpost
The threat of facing decks which could generate fifteen or more mana each turn starting on turn four kept a lot of different decks out of the tournament, greatly reducing the diversity. There are alternatives for people who wish to play mana-ramp decks, but they do not appear to be as crushing.

Green Sun's Zenith
On turn one, this can give the acceleration of a Llanowar Elves by getting a Dryad Arbor. On later turns, it can get a large creature or a one-of "toolbox" creature such as Gaddock Teeg. While this is interesting, it is also too efficient. If one intends to build a deck that has turn-one accelerants, Green Sun's Zenith is a great choice. If one wants to more access to utility green creatures, Green Sun's Zenith is a great choice. If one wants to more reliably get a large green creature, such as a Primeval Titan, onto the battlefield, Green Sun's Zenith is a great choice. However, this ends up with fewer different decks being played in practice, as Green Sun's Zenith is such a good choice that there are fewer green decks that do anything else. The DCI hopes that banning Green Sun's Zenith increases diversity among Modern green decks.